Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem/Public/INetworkFileServer.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

61 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FInternetAddr;
/**
* Interface for network file servers.
*/
class INetworkFileServer
{
public:
/**
*
* Returns Whether the network server was able to successfully start or not.
*
* @return true on success, false otherwise.
*/
virtual bool IsItReadyToAcceptConnections(void) const = 0;
/**
* Gets the list of local network addresses that the file server listens on.
*
* @param OutAddresses - Will hold the address list.
*
* @return true on success, false otherwise.
*/
virtual bool GetAddressList( TArray<TSharedPtr<FInternetAddr> >& OutAddresses ) const = 0;
/**
* Gets the list of local network addresses that the file server listens on.
*
* @param OutAddresses - Will hold the address list.
*
* @return true on success, false otherwise.
*/
virtual FString GetSupportedProtocol() const = 0;
/**
* Gets the number of active connections.
*
* @return The number of connections.
*/
virtual int32 NumConnections(void) const = 0;
/**
* Shuts down the file server.
*/
virtual void Shutdown(void) = 0;
public:
/**
* Virtual destructor.
*/
virtual ~INetworkFileServer(void) { }
};