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While investigating Android app suspend workflow found that game thread missed APP_EVENT_STATE_APP_SUSPENDED and continued GEngineLoop.Tick(); and locked on FrameEndSync.Sync call because render thread is already suspended, but should be blocked EventHandlerEvent->Wait(); As a result after resuming render tread generates a frame from the previous cycle. #jira UE-219578 #rb Chris.Babcock, ahmed.siddique #rnx [CL 37023037 by Yevgen Abramov in 5.5 branch]