Files
UnrealEngineUWP/Engine/Source/Runtime/InputCore/Public/IInputDebuggingInterface.h
David Harvey dfa6b776b1 Input debugging plugin.
- includes touch input visualization, toggled via `Input.Debug.ShowTouches 1`


#jira UE-150305
#rb Serge.Bernier, Ben.Hoffman
#preflight 628665b22c1bb3e25a4a0da9

[CL 20282745 by David Harvey in ue5-main branch]
2022-05-19 12:58:06 -04:00

32 lines
775 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Features/IModularFeatures.h"
#include "Features/IModularFeature.h"
#include "Modules/ModuleInterface.h"
/**
* The public interface of the InputDeviceModule
*/
class IInputDebuggingInterface : public IModuleInterface, public IModularFeature
{
public:
static FName GetModularFeatureName()
{
static FName FeatureName = FName(TEXT("InputDebuggingInterface"));
return FeatureName;
}
static inline bool IsAvailable()
{
return IModularFeatures::Get().IsModularFeatureAvailable(GetModularFeatureName());
}
static inline IInputDebuggingInterface& Get()
{
return IModularFeatures::Get().GetModularFeature<IInputDebuggingInterface>(GetModularFeatureName());
}
};