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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082269 by henrik karlsson in ue5-main branch]
29 lines
912 B
C++
29 lines
912 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GameFramework/Actor.h"
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#include "GeometryCollectionISMPoolActor.generated.h"
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class UGeometryCollectionISMPoolComponent;
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class UGeometryCollectionISMPoolDebugDrawComponent;
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UCLASS(ConversionRoot, ComponentWrapperClass, MinimalAPI)
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class AGeometryCollectionISMPoolActor : public AActor
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{
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GENERATED_UCLASS_BODY()
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private:
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UPROPERTY(Category = ISMPoolActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
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TObjectPtr<class UGeometryCollectionISMPoolComponent> ISMPoolComp;
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UPROPERTY(Category = ISMPoolActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
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TObjectPtr<class UGeometryCollectionISMPoolDebugDrawComponent> ISMPoolDebugDrawComp;
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public:
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/** Returns ISMPoolComp subobject **/
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UGeometryCollectionISMPoolComponent* GetISMPoolComp() const { return ISMPoolComp; }
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};
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