Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolActor.h
henrik karlsson 5db685f97d [Engine]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds

[CL 26082269 by henrik karlsson in ue5-main branch]
2023-06-17 18:13:06 -04:00

29 lines
912 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/Actor.h"
#include "GeometryCollectionISMPoolActor.generated.h"
class UGeometryCollectionISMPoolComponent;
class UGeometryCollectionISMPoolDebugDrawComponent;
UCLASS(ConversionRoot, ComponentWrapperClass, MinimalAPI)
class AGeometryCollectionISMPoolActor : public AActor
{
GENERATED_UCLASS_BODY()
private:
UPROPERTY(Category = ISMPoolActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
TObjectPtr<class UGeometryCollectionISMPoolComponent> ISMPoolComp;
UPROPERTY(Category = ISMPoolActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
TObjectPtr<class UGeometryCollectionISMPoolDebugDrawComponent> ISMPoolDebugDrawComp;
public:
/** Returns ISMPoolComp subobject **/
UGeometryCollectionISMPoolComponent* GetISMPoolComp() const { return ISMPoolComp; }
};