Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDraw.h
cedric caillaud 72c4876536 Geometry collection : add support for collision visualization mode ( player collision & Visibility collision )
#rb Sergio.Gardeazabal
#jira UE-218991

[CL 34841757 by cedric caillaud in ue5-main branch]
2024-07-16 11:29:59 -04:00

17 lines
614 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Math/MathFwd.h"
class FMeshElementCollector;
class FMaterialRenderProxy;
class FGeometryCollection;
struct FColor;
namespace GeometryCollectionDebugDraw
{
void DrawSolid(const FGeometryCollection& Collection, const FTransform& CollectionWorldTransform, FMeshElementCollector& MeshCollector, int32 ViewIndex, const FMaterialRenderProxy* MaterialProxy);
void DrawWireframe(const FGeometryCollection& Collection, const FTransform& CollectionWorldTransform, FMeshElementCollector& MeshCollector, int32 ViewIndex, const FColor& Color);
};