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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082269 by henrik karlsson in ue5-main branch]
21 lines
535 B
C++
21 lines
535 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FGeometryCollection;
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class FGeometryCollectionCreationParameters
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{
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public:
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GEOMETRYCOLLECTIONENGINE_API FGeometryCollectionCreationParameters(FGeometryCollection& GeometryCollection, bool ReCalculateNormalsIn = false, bool ReCalculateTangetsIn = false);
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GEOMETRYCOLLECTIONENGINE_API ~FGeometryCollectionCreationParameters();
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private:
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bool ReCalculateNormals;
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bool ReCalculateTangents;
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FGeometryCollection& GeometryCollection;
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};
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