Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionSQAccelerator.cpp
Benn Gallagher 8757cb3641 Physics interface cleanup.
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros

#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e

[CL 20450744 by Benn Gallagher in ue5-main branch]
2022-06-01 06:59:18 -04:00

18 lines
662 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCollection/GeometryCollectionSQAccelerator.h"
#include "Physics/Experimental/PhysScene_Chaos.h"
#include "Chaos/Box.h"
#include "Chaos/Capsule.h"
#include "Chaos/ImplicitObjectTransformed.h"
#include "Chaos/Sphere.h"
#include "Chaos/PBDRigidParticles.h"
#include "GeometryCollection/ManagedArray.h"
#include "GeometryCollection/GeometryCollectionComponent.h"
#include "GeometryCollection/GeometryCollectionActor.h"
#include "Components/BoxComponent.h"
#include "ChaosSolversModule.h"
#include "ChaosStats.h"
#include "PhysicsSolver.h"
#include "PhysicsProxy/GeometryCollectionPhysicsProxy.h"