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This is built as part of geometry collection DDC contents. Reworked scene proxy to use this data. Some big changes there: * Tidied up hit proxy code so that all hit proxy clients use the same path. * Removing of internal faces are now handled without an additional index buffer by always storing internal faces at the end of a section and providing different section descriptions for including internal faces. * Dynamic geometry hiding in editor is now done by zeroing transforms instead of rebuilding the index buffer. #rb cedric.caillaud #preflight 63edc2e55c7bd278c11efe51 [CL 24261113 by jeremy moore in ue5-main branch]
8 lines
189 B
C++
8 lines
189 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GeometryCollection/GeometryCollectionHitProxy.h"
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#if WITH_EDITOR
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IMPLEMENT_HIT_PROXY(HGeometryCollection, HHitProxy);
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#endif
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