Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionCreationParameters.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

28 lines
865 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCollection/GeometryCollectionCreationParameters.h"
#include "GeometryCollection/GeometryCollection.h"
#include "GeometryCollection/GeometryCollectionEngineUtility.h"
FGeometryCollectionCreationParameters::FGeometryCollectionCreationParameters(FGeometryCollection& GeometryCollectioIn, bool ReCalculateNormalsIn /*= false*/, bool ReCalculateTangetsIn /*= false*/)
: ReCalculateNormals(ReCalculateNormalsIn)
, ReCalculateTangents(ReCalculateTangetsIn),
GeometryCollection(GeometryCollectioIn)
{
}
FGeometryCollectionCreationParameters::~FGeometryCollectionCreationParameters()
{
if (ReCalculateNormals)
{
GeometryCollectionEngineUtility::ComputeNormals(&GeometryCollection);
}
if (ReCalculateTangents)
{
GeometryCollectionEngineUtility::ComputeTangents(&GeometryCollection);
}
}