Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/GeometryCollectionEngine.Build.cs
brandon schaefer d30df551b7 Enable AutoRTFM here
#rb Brandon.Schaefer
[FYI] verse-autortfm

[CL 35880967 by brandon schaefer in ue5-main branch]
2024-08-28 17:15:19 -04:00

55 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionEngine : ModuleRules
{
public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target)
{
SetupModulePhysicsSupport(Target);
SetupIrisSupport(Target);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"Renderer",
"FieldSystemEngine",
"ChaosSolverEngine",
"NetCore",
"IntelISPC",
"DataflowCore",
"DataflowEngine",
"MeshDescription",
"StaticMeshDescription",
"SkeletalMeshDescription",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"MeshConversion",
"GeometryCore",
}
);
PrivateIncludePathModuleNames.Add("DerivedDataCache");
if (Target.bBuildEditor)
{
DynamicallyLoadedModuleNames.Add("NaniteBuilder");
PrivateIncludePathModuleNames.Add("NaniteBuilder");
PublicDependencyModuleNames.Add("EditorFramework");
PublicDependencyModuleNames.Add("UnrealEd");
}
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}