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#rb cedric.caillaud, kriss.gossart #jira none [CL 35879362 by yushan han in ue5-main branch]
39 lines
812 B
C#
39 lines
812 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class DataflowSimulation : ModuleRules
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{
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public DataflowSimulation(ReadOnlyTargetRules Target) : base(Target)
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{
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bTreatAsEngineModule = true;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"DataflowCore",
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"DataflowEngine",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// NOTE: UVEditorTools is a separate module so that it doesn't rely on the editor.
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// So, do not add editor dependencies here.
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"Engine",
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"RenderCore",
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"RHI",
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"DataflowCore",
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"DataflowEngine",
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"Chaos",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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} |