Files
UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/AudioExtensions.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

28 lines
467 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioExtensions : ModuleRules
{
public AudioExtensions(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SignalProcessing",
"AudioMixerCore"
}
);
PublicIncludePathModuleNames.AddRange(
new string[]
{
"AudioMixer",
}
);
}
}
}