Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCaptureImplementations/Android/AudioCaptureAndroid/Private/AudioCaptureAndroidModule.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

39 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "AudioCaptureDeviceInterface.h"
#include "AudioCaptureAndroid.h"
#include "Modules/ModuleManager.h"
#include "Features/IModularFeatures.h"
namespace Audio
{
class FAudioCaptureAndroidFactory : public IAudioCaptureFactory
{
public:
virtual TUniquePtr<IAudioCaptureStream> CreateNewAudioCaptureStream() override
{
return TUniquePtr<IAudioCaptureStream>(new FAudioCaptureAndroidStream());
}
};
class FAudioCaptureAndroidModule : public IModuleInterface
{
private:
FAudioCaptureAndroidFactory AudioCaptureFactory;
public:
virtual void StartupModule() override
{
IModularFeatures::Get().RegisterModularFeature(IAudioCaptureFactory::GetModularFeatureName(), &AudioCaptureFactory);
}
virtual void ShutdownModule() override
{
IModularFeatures::Get().UnregisterModularFeature(IAudioCaptureFactory::GetModularFeatureName(), &AudioCaptureFactory);
}
};
}
IMPLEMENT_MODULE(Audio::FAudioCaptureAndroidModule, AudioCaptureAndroid)