Files
UnrealEngineUWP/Engine/Source/Runtime/AnimationCore/Private/BoneWeights.cpp
halfdan ingvarsson 70de324805 Templatized FBoneWeight into TBoneWeight that can sit on top of an arbitrary array-like container.
Register new SkinWeights mesh descriptor attribute that combines weights and influence in a single attribute, that proxies TBoneWeight to allow setting bone weights in one shot with normalization, culling, etc.
Deprecated and removed InfluenceBones and InfluenceWeights and updated the calling code to use the new attribute.

#jira UE-93689
#rb Alexis.Matte
#rnx

[CL 15516471 by halfdan ingvarsson in ue5-main branch]
2021-02-24 13:31:48 -04:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BoneWeights.h"
#include "Misc/MemStack.h"