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Allow notifications to specify a pinned ID, By doing this it will only show the latest notification sent from that ID. Currently no IOS implementation. #preflight 641ad9056f1ceb81be621b6c [CL 24746687 by joakim trossvik in ue5-main branch]
42 lines
1.8 KiB
C++
42 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AndroidLocalNotification.h: Unreal Android local notification interface object.
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=============================================================================*/
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#pragma once
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#include "LocalNotification.h"
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#if PLATFORM_ANDROID
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#include "Android/AndroidApplication.h"
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#include <android_native_app_glue.h>
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#endif
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#include "Modules/ModuleManager.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogAndroidLocalNotification, Log, All);
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/**
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* AndroidLocalNotification implementation of an Unreal local notification service.
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*/
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class FAndroidLocalNotificationService : public ILocalNotificationService
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{
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public:
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FAndroidLocalNotificationService();
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virtual void ClearAllLocalNotifications();
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virtual int32 ScheduleLocalNotificationAtTime(const FDateTime& FireDateTime, bool LocalTime, const FText& Title, const FText& Body, const FText& Action, const FString& ActivationEvent);
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virtual int32 ScheduleLocalNotificationAtTimeOverrideId(const FDateTime& FireDateTime, bool LocalTime, const FText& Title, const FText& Body, const FText& Action, const FString& ActivationEvent, int32 IdOverride);
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virtual int32 ScheduleLocalNotificationBadgeAtTime(const FDateTime& FireDateTime, bool LocalTime, const FString& ActivationEvent);
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virtual void GetLaunchNotification(bool& NotificationLaunchedApp, FString& ActivationEvent, int32& FireDate);
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virtual void SetLaunchNotification(FString const& ActivationEvent, int32 FireDate);
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virtual void CancelLocalNotification(const FString& ActivationEvent);
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virtual void CancelLocalNotification(int NotificationId);
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private:
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bool AppLaunchedWithNotification;
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FString LaunchNotificationActivationEvent;
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int32 LaunchNotificationFireDate;
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};
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