Files
UnrealEngineUWP/Engine/Source/Programs/Unsync/Private/UnsyncSerialization.h
yuriy odonnell b247041845 unsync - Implement support for overlays when syncing from Horde
[CL 34948454 by yuriy odonnell in ue5-main branch]
2024-07-19 18:21:08 -04:00

22 lines
790 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnsyncCore.h"
namespace unsync {
struct FIOReaderStream;
struct FVectorStreamOut;
bool LoadBlocks(FGenericBlockArray& OutBlocks, uint32& OutBlockSize, const FPath& Filename);
bool SaveBlocks(const std::vector<FBlock128>& Blocks, uint32 BlockSize, const FPath& Filename);
bool LoadDirectoryManifest(FDirectoryManifest& OutManifest, const FPath& Root, FIOReaderStream& Stream);
bool LoadDirectoryManifest(FDirectoryManifest& OutManifest, const FPath& Root, const FPath& Filename);
bool SaveDirectoryManifest(const FDirectoryManifest& Manifest, FVectorStreamOut& Stream);
bool SaveDirectoryManifest(const FDirectoryManifest& Manifest, const FPath& Filename, bool bAllowInDryRun = false);
} // namespace unsync