Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/VerseVMBytecodeGenerator.cs
markus breyer f83d2d8856 Support for import_as structs and interfaces in VerseVM VNI
- invoke native_callable functions inside AutoRTFM::Open
- a number of other small fixes

#rb russell.johnston
#rnx
#okforversepublic

[CL 36025538 by markus breyer in ue5-main branch]
2024-09-04 18:10:17 -04:00

1024 lines
26 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
namespace VerseVMBytecode
{
internal enum CppType
{
LabelOffset,
ClassKind,
Bool,
Int,
}
internal enum Role
{
Use,
Immediate, // This means that the operand will be embedded in the bytecode itself.
UnifyDef,
ClobberDef,
}
internal enum Arity
{
Fixed,
Optional,
Variadic,
}
static class Extensions
{
public static string ToCpp(this Role TheRole)
{
switch (TheRole)
{
case Role.Use:
return "EOperandRole::Use";
case Role.Immediate:
return "EOperandRole::Immediate";
case Role.UnifyDef:
return "EOperandRole::UnifyDef";
case Role.ClobberDef:
return "EOperandRole::ClobberDef";
default:
break;
}
return "#error \"Unknown role.\"";
}
public static string DefCppType(this Argument TheArg)
{
switch (TheArg.Role)
{
case Role.Use:
return "FValueOperand";
case Role.Immediate:
return $"{TheArg.CppTypeName}";
case Role.UnifyDef: // fallthrough
case Role.ClobberDef:
return "FRegisterIndex";
default:
throw new ArgumentException("Unknown role.");
}
}
public static string ToCpp(this CppType Type)
{
switch (Type)
{
case CppType.LabelOffset:
return "FLabelOffset";
case CppType.ClassKind:
return "VClass::EKind";
case CppType.Bool:
return "bool";
case CppType.Int:
return "int32";
}
return "#error";
}
public static string ToCpp(this bool Bool)
{
return Bool ? "true" : "false";
}
public static IEnumerable<T> Yield<T>(this T item)
{
yield return item;
}
}
internal class Argument
{
public string Name;
public Role Role;
public Arity Arity;
/// <summary>
/// If this is an immediate operand, the value will be embedded in the opcode itself.
/// This should be set to the the string name of the underlying operand native type.
/// </summary>
public string CppTypeName;
public Argument(string InName, Role InRole, Arity InArity, string InCppTypeName)
{
Name = InName;
Role = InRole;
Arity = InArity;
CppTypeName = InCppTypeName;
}
}
internal class Constant
{
public string Name;
public CppType Type;
public Arity Arity;
public Constant(string InName, CppType InType, Arity InArity)
{
Name = InName;
Type = InType;
Arity = InArity;
}
public bool IsJump()
{
return Type == CppType.LabelOffset;
}
}
internal class Instruction
{
public string Name;
public List<Argument> Args = new List<Argument>();
public List<Constant> Consts = new List<Constant>();
public bool _CapturesEffectToken = false;
public bool _CreatesNewReturnEffectToken = false;
public bool _Suspends = false;
public bool _Jumps = false;
public Instruction(string _Name)
{
Name = _Name;
}
public string CppName => $"FOp{Name}";
public string CppCapturesName => $"F{Name}SuspensionCaptures";
public Instruction Arg(string InName, Role InRole, Arity InArity, string InCppTypeName)
{
Args.Add(new Argument(InName, InRole, InArity, InCppTypeName));
return this;
}
public Instruction Arg(string InName, Role InRole, Arity InArity)
{
return Arg(InName, InRole, InArity, "");
}
public Instruction Arg(in string InName, in Role InRole)
{
return Arg(InName, InRole, Arity.Fixed);
}
public Instruction Const(string Name, CppType Type, Arity InArity)
{
Consts.Add(new Constant(Name, Type, InArity));
return this;
}
public Instruction Const(string Name, CppType Type)
{
return Const(Name, Type, Arity.Fixed);
}
public Instruction Jump(string Name, Arity InArity)
{
_Jumps = true;
return Const(Name, CppType.LabelOffset, InArity);
}
public Instruction Jump(string Name)
{
return Jump(Name, Arity.Fixed);
}
public Instruction CapturesEffectToken()
{
_CapturesEffectToken = true;
return this;
}
public Instruction CreatesNewReturnEffectToken()
{
_CreatesNewReturnEffectToken = true;
return this;
}
public Instruction Suspends()
{
_Suspends = true;
return this;
}
}
}
}
namespace UnrealBuildTool
{
using VerseVMBytecode;
/// <summary>
/// Generates bytecode and bytecode helpers for the VerseVM.
/// </summary>
public class VerseVMBytecodeGenerator
{
readonly List<Instruction> Instructions = new List<Instruction>();
Instruction Inst(string Name)
{
Instruction I = new Instruction(Name);
Instructions.Add(I);
return I;
}
static string Preamble()
{
StringBuilder S = new StringBuilder();
S.Append("// Copyright Epic Games, Inc. All Rights Reserved.\n\n");
S.Append("// WARNING: This code is autogenerated by VerseVMBytecodeGenerator.cs. Do not edit directly\n\n");
S.Append("#pragma once\n\n");
return S.ToString();
}
string EmitBytecodeMacroList()
{
StringBuilder S = new StringBuilder();
S.Append(Preamble());
S.Append("// IWYU pragma: private, include \"VVMBytecodeOps.h\"\n\n");
S.Append("#define VERSE_ENUM_OPS(v) \\\n");
foreach (Instruction Inst in Instructions)
{
S.Append($" v({Inst.Name}) \\\n");
}
S.Append('\n');
return S.ToString();
}
string EmitBytecodeAndCaptureDefs()
{
StringBuilder S = new StringBuilder();
S.Append(Preamble());
S.Append("// IWYU pragma: private, include \"VVMBytecodesAndCaptures.h\"\n\n");
S.Append("namespace Verse {\n");
// Emit bytecode structs.
foreach (Instruction Inst in Instructions)
{
S.Append($"struct {Inst.CppName} : public FOp\n");
S.Append("{\n");
// Define fields
foreach (Argument Arg in Inst.Args)
{
switch (Arg.Arity)
{
case Arity.Fixed:
case Arity.Optional:
if (Arg.Role == Role.Immediate)
{
S.Append($" TWriteBarrier<{Arg.DefCppType()}> {Arg.Name};\n");
}
else
{
S.Append($" {Arg.DefCppType()} {Arg.Name};\n");
}
break;
case Arity.Variadic:
if (Arg.Role == Role.Immediate)
{
S.Append($" TOperandRange<TWriteBarrier<{Arg.DefCppType()}>> {Arg.Name};\n");
}
else
{
S.Append($" TOperandRange<{Arg.DefCppType()}> {Arg.Name};\n");
}
break;
}
}
foreach (Constant Const in Inst.Consts)
{
switch (Const.Arity)
{
case Arity.Fixed:
S.Append($" {Const.Type.ToCpp()} {Const.Name};\n");
break;
case Arity.Optional:
S.Append($" TOptional<{Const.Type.ToCpp()}> {Const.Name};\n");
break;
case Arity.Variadic:
S.Append($" TOperandRange<{Const.Type.ToCpp()}> {Const.Name};\n");
break;
}
}
S.Append('\n');
S.Append($" static constexpr EOpcode StaticOpcode = EOpcode::{Inst.Name};\n");
S.Append($" static constexpr bool bHasJumps = {Inst._Jumps.ToCpp()};\n\n");
// Constructor
bool bWriteBarrier = Inst.Args.Any(Arg => Arg.Role == Role.Immediate && Arg.Arity != Arity.Variadic);
IEnumerable<string> Context = bWriteBarrier ? Extensions.Yield("FAccessContext Context") : Enumerable.Empty<string>();
IEnumerable<string> Operands = Inst.Args.Select(Arg =>
{
switch (Arg.Arity)
{
case Arity.Fixed:
case Arity.Optional:
if (Arg.Role == Role.Immediate)
{
if (Arg.CppTypeName == "VValue")
{
return $"VValue {Arg.Name}";
}
else if (Arg.Arity == Arity.Fixed)
{
return $"{Arg.DefCppType()}& {Arg.Name}";
}
else
{
return $"{Arg.DefCppType()}* {Arg.Name}";
}
}
else
{
return $"{Arg.DefCppType()} {Arg.Name}";
}
case Arity.Variadic:
if (Arg.Role == Role.Immediate)
{
return $"TOperandRange<TWriteBarrier<{Arg.DefCppType()}>> {Arg.Name}";
}
else
{
return $"TOperandRange<{Arg.DefCppType()}> {Arg.Name}";
}
default:
return "UnknownArity";
}
});
IEnumerable<string> Constants = Inst.Consts.Select(Const =>
{
switch (Const.Arity)
{
case Arity.Fixed:
return $"{Const.Type.ToCpp()} {Const.Name}";
case Arity.Optional:
return $"TOptional<{Const.Type.ToCpp()}> {Const.Name}";
case Arity.Variadic:
return $"TOperandRange<{Const.Type.ToCpp()}> {Const.Name}";
default:
return "UnknownArity";
}
});
S.Append($" {Inst.CppName}({String.Join(", ", Context.Concat(Operands).Concat(Constants))})\n");
S.Append(" : FOp(StaticOpcode)\n");
foreach (Argument Arg in Inst.Args)
{
string ContextString = (Arg.Role == Role.Immediate && Arg.Arity != Arity.Variadic) ? "Context, " : "";
S.Append($" , {Arg.Name}({ContextString}{Arg.Name})\n");
}
foreach (Constant Const in Inst.Consts)
{
S.Append($" , {Const.Name}({Const.Name})\n");
}
S.Append(" {}\n\n");
// Reflection methods
EmitReflectionMethods(S, Inst, false);
S.Append('\n');
S.Append(" template <typename FunctionType>\n");
S.Append(" void ForEachJump(FunctionType&& Function)\n");
S.Append(" {\n");
foreach (Constant Const in Inst.Consts.Where(C => C.IsJump()))
{
S.Append($" Function({Const.Name}, TEXT(\"{Const.Name}\"));\n");
}
S.Append(" }\n");
S.Append("};\n");
S.Append($"static_assert(alignof({Inst.CppName}) >= 8);\n\n");
}
// Emit captures structs.
foreach (Instruction Inst in Instructions.Where(I => I._Suspends))
{
S.Append($"struct {Inst.CppCapturesName}\n");
S.Append("{\n");
// Generate the fields.
foreach (Argument Arg in Inst.Args)
{
switch (Arg.Arity)
{
case Arity.Fixed:
case Arity.Optional:
if (Arg.Role == Role.Immediate)
{
S.Append($" TWriteBarrier<{Arg.DefCppType()}> {Arg.Name};\n");
}
else
{
S.Append($" TWriteBarrier<VValue> {Arg.Name}; \n");
}
break;
case Arity.Variadic:
if (Arg.Role == Role.Immediate)
{
S.Append($" TArray<TWriteBarrier<{Arg.DefCppType()}>> {Arg.Name};\n");
}
else
{
S.Append($" TArray<TWriteBarrier<VValue>> {Arg.Name};\n");
}
break;
}
}
if (Inst._CapturesEffectToken)
{
S.Append($" TWriteBarrier<VValue> EffectToken;\n");
}
if (Inst._CreatesNewReturnEffectToken)
{
S.Append($" TWriteBarrier<VValue> ReturnEffectToken;\n");
}
foreach (Constant Const in Inst.Consts)
{
switch (Const.Arity)
{
case Arity.Fixed:
S.Append($" {Const.Type.ToCpp()} {Const.Name};\n");
break;
case Arity.Optional:
S.Append($" TOptional<{Const.Type.ToCpp()}> {Const.Name};\n");
break;
case Arity.Variadic:
S.Append($" TOperandRange<{Const.Type.ToCpp()}> {Const.Name};\n");
break;
}
}
S.Append('\n');
// Generate the constructor.
{
IEnumerable<string> Context = Extensions.Yield("FAccessContext Context");
IEnumerable<string> Operands = Inst.Args.Select(Arg =>
{
switch (Arg.Arity)
{
case Arity.Fixed:
case Arity.Optional:
if (Arg.Role == Role.Immediate)
{
if (Arg.CppTypeName == "VValue")
{
return $"VValue {Arg.Name}";
}
else if (Arg.Arity == Arity.Fixed)
{
return $"{Arg.DefCppType()}& {Arg.Name}";
}
else
{
return $"{Arg.DefCppType()}* {Arg.Name}";
}
}
else
{
return $"VValue {Arg.Name}";
}
case Arity.Variadic:
if (Arg.Role == Role.Immediate)
{
return $"TArray<TWriteBarrier<{Arg.DefCppType()}>>&& {Arg.Name}";
}
else
{
return $"TArray<TWriteBarrier<VValue>>&& {Arg.Name}";
}
default:
return $"UnknownArity {Arg.Name}";
}
});
IEnumerable<string> EffectToken = Inst._CapturesEffectToken ? Extensions.Yield("VValue EffectToken") : Enumerable.Empty<string>();
IEnumerable<string> ReturnEffectToken = Inst._CreatesNewReturnEffectToken ? Extensions.Yield("VValue ReturnEffectToken") : Enumerable.Empty<string>();
IEnumerable<string> Constants = Inst.Consts.Select(Const =>
{
switch (Const.Arity)
{
case Arity.Fixed:
return $"{Const.Type.ToCpp()} {Const.Name}";
case Arity.Optional:
return $"TOptional<{Const.Type.ToCpp()}> {Const.Name}";
case Arity.Variadic:
return $"TOperandRange<{Const.Type.ToCpp()}> {Const.Name}";
default:
return $"UnknownArity {Const.Name}";
}
});
S.Append($" {Inst.CppCapturesName}({String.Join(", ", Context.Concat(Operands).Concat(EffectToken).Concat(ReturnEffectToken).Concat(Constants))})\n");
string Prefix = ":";
foreach (Argument Arg in Inst.Args)
{
switch (Arg.Arity)
{
case Arity.Fixed:
case Arity.Optional:
S.Append($" {Prefix} {Arg.Name}(Context, {Arg.Name})\n");
break;
case Arity.Variadic:
S.Append($" {Prefix} {Arg.Name}(MoveTemp({Arg.Name}))\n");
break;
}
Prefix = ",";
}
if (Inst._CapturesEffectToken)
{
S.Append($" {Prefix} EffectToken(Context, EffectToken)\n");
Prefix = ",";
}
if (Inst._CreatesNewReturnEffectToken)
{
S.Append($" {Prefix} ReturnEffectToken(Context, ReturnEffectToken)\n");
Prefix = ",";
}
foreach (Constant Const in Inst.Consts)
{
S.Append($" {Prefix} {Const.Name}({Const.Name})\n");
Prefix = ",";
}
S.Append(" {}\n");
}
S.Append('\n');
// Generate the copy constructor.
{
S.Append($" {Inst.CppCapturesName}(FAccessContext Context, const {Inst.CppCapturesName}& Other)\n");
string Prefix = ":";
foreach (Argument Arg in Inst.Args)
{
switch (Arg.Arity)
{
case Arity.Fixed:
case Arity.Optional:
S.Append($" {Prefix} {Arg.Name}(Context, Other.{Arg.Name}.Get())\n");
break;
case Arity.Variadic:
S.Append($" {Prefix} {Arg.Name}(Other.{Arg.Name})\n");
break;
}
Prefix = ",";
}
if (Inst._CapturesEffectToken)
{
S.Append($" {Prefix} EffectToken(Context, Other.EffectToken.Get())\n");
Prefix = ",";
}
if (Inst._CreatesNewReturnEffectToken)
{
S.Append($" {Prefix} ReturnEffectToken(Context, Other.ReturnEffectToken.Get())\n");
Prefix = ",";
}
foreach (Constant Const in Inst.Consts)
{
S.Append($" {Prefix} {Const.Name}(Other.{Const.Name})\n");
Prefix = ",";
}
S.Append(" {}\n");
}
S.Append('\n');
EmitReflectionMethods(S, Inst, true);
S.Append("};\n\n");
}
S.Append("} // namespace Verse\n");
return S.ToString();
}
void EmitReflectionMethods(StringBuilder S, Instruction Inst, bool bIsSuspensionCapture)
{
S.Append(" template <typename FunctionType>\n");
S.Append(" void ForEachOperand(FunctionType&& Function)\n");
S.Append(" {\n");
foreach (Argument Arg in Inst.Args)
{
S.Append($" Function({Arg.Role.ToCpp()}, {Arg.Name}, TEXT(\"{Arg.Name}\"));\n");
}
if (bIsSuspensionCapture)
{
if (Inst._CapturesEffectToken)
{
S.Append($" Function({Role.Use.ToCpp()}, EffectToken, TEXT(\"EffectToken\"));\n");
}
if (Inst._CreatesNewReturnEffectToken)
{
S.Append($" Function({Role.UnifyDef.ToCpp()}, ReturnEffectToken, TEXT(\"ReturnEffectToken\"));\n");
}
}
S.Append(" }\n");
}
string EmitMakeCapturesFunctions()
{
StringBuilder S = new StringBuilder();
S.Append(Preamble());
foreach (Instruction Inst in Instructions.Where(I => I._Suspends))
{
S.Append($"FORCEINLINE {Inst.CppCapturesName} MakeCaptures({Inst.CppName}& Op)\n{{\n");
if (Inst._CapturesEffectToken)
{
S.Append(" VValue IncomingEffectToken = EffectToken.Get(Context);\n");
}
if (Inst._CreatesNewReturnEffectToken)
{
S.Append(" VValue ReturnEffectToken = VValue::Placeholder(VPlaceholder::New(Context, 0));\n");
S.Append(" EffectToken.Set(Context, ReturnEffectToken);\n");
}
foreach (Argument Arg in Inst.Args.Where(A => A.Arity == Arity.Variadic))
{
if (Arg.Role == Role.Immediate)
{
S.Append($" TArray<TWriteBarrier<{Arg.DefCppType()}>> Array{Arg.Name};\n");
S.Append($" for (auto& CurrentValue : GetOperands(Op.{Arg.Name}))\n");
S.Append($" {{\n");
S.Append($" Array{Arg.Name}.Add({{Context, *CurrentValue}});\n");
S.Append($" }}\n");
}
else
{
S.Append($" TArray<TWriteBarrier<VValue>> Array{Arg.Name};\n");
S.Append($" for (auto& CurrentValue : GetOperands(Op.{Arg.Name}))\n");
S.Append($" {{\n");
S.Append($" Array{Arg.Name}.Add({{Context, GetOperand(CurrentValue)}});\n");
S.Append($" }}\n");
}
}
S.Append($" return {Inst.CppCapturesName}(Context");
foreach (Argument Arg in Inst.Args)
{
switch (Arg.Arity)
{
case Arity.Fixed:
case Arity.Optional:
if (Arg.Role == Role.Immediate)
{
if (Arg.CppTypeName == "VValue")
{
S.Append($", Op.{Arg.Name}.Get()");
}
else
{
S.Append($", *Op.{Arg.Name}");
}
}
else
{
S.Append($", GetOperand(Op.{Arg.Name})");
}
break;
case Arity.Variadic:
S.Append($", MoveTemp(Array{Arg.Name})");
break;
}
}
if (Inst._CapturesEffectToken)
{
S.Append(", IncomingEffectToken");
}
if (Inst._CreatesNewReturnEffectToken)
{
S.Append(", ReturnEffectToken");
}
foreach (Constant Const in Inst.Consts)
{
S.Append($", Op.{Const.Name}");
}
S.Append(");\n");
S.Append("}\n\n");
}
return S.ToString();
}
string EmitCaptureSwitch()
{
StringBuilder S = new StringBuilder();
S.Append(Preamble());
S.Append("// IWYU pragma: private, include \"VVMCaptureSwitch.h\"\n\n");
S.Append("namespace Verse {\n");
S.Append("template <typename TFunc>\n");
S.Append("void VBytecodeSuspension::CaptureSwitch(const TFunc& Func)\n");
S.Append("{\n");
S.Append(" switch (PC->Opcode)\n");
S.Append(" {\n");
foreach (Instruction Inst in Instructions.Where(I => I._Suspends))
{
S.Append($" case EOpcode::{Inst.Name}:\n");
S.Append(" {\n");
S.Append($" Func(GetCaptures<{Inst.CppCapturesName}>());\n");
S.Append(" break;\n");
S.Append(" }\n");
}
S.Append(" default:\n");
S.Append(" {\n");
S.Append(" V_DIE(\"Opcode doesn't have a captures\");\n");
S.Append(" break;\n");
S.Append(" }\n");
S.Append(" }\n");
S.Append("}\n");
S.Append("} // namespace Verse\n");
return S.ToString();
}
VerseVMBytecodeGenerator(ILogger Logger, DirectoryReference GenDirectory)
{
DefineOps();
Action<string, Func<string>> GenFile = (FileName, Method) =>
{
FileReference File = FileReference.Combine(GenDirectory, FileName);
bool bWritten = FileReference.WriteAllTextIfDifferent(File, Method());
Logger.LogDebug($"\tWriting out generated header file. Changed:{bWritten} Path:'{File}'");
};
GenFile("VVMBytecodeOps.gen.h", EmitBytecodeMacroList);
GenFile("VVMBytecodesAndCaptures.gen.h", EmitBytecodeAndCaptureDefs);
GenFile("VVMMakeCapturesFuncs.gen.h", EmitMakeCapturesFunctions);
GenFile("VVMCaptureSwitch.gen.h", EmitCaptureSwitch);
}
/// <summary>
/// Entrypoint to generate the bytecode. Generated code will go in Directory.
/// </summary>
public static void Generate(ILogger Logger, DirectoryReference Directory)
{
Logger.LogDebug($"VerseVMBytecodeGenerator.Generate, generating CPP headers in: '{Directory}'");
new VerseVMBytecodeGenerator(Logger, Directory);
}
void DefineOps()
{
string[] BinOps =
{
"Add", "Sub", "Mul", "Div", "Mod"
};
foreach (string Op in BinOps)
{
Inst(Op)
.Arg("Dest", Role.UnifyDef)
.Arg("LeftSource", Role.Use)
.Arg("RightSource", Role.Use)
.Suspends();
}
Inst("MutableAdd")
.Arg("Dest", Role.UnifyDef)
.Arg("LeftSource", Role.Use)
.Arg("RightSource", Role.Use)
.Suspends();
string[] UnaryOps =
{
"Neg",
"Query"
};
foreach (string Op in UnaryOps)
{
Inst(Op)
.Arg("Dest", Role.UnifyDef)
.Arg("Source", Role.Use)
.Suspends();
}
Inst("Err");
Inst("Move")
.Arg("Dest", Role.UnifyDef)
.Arg("Source", Role.Use);
Inst("Reset")
.Arg("Dest", Role.ClobberDef);
Inst("Jump")
.Jump("JumpOffset");
Inst("JumpIfInitialized")
.Arg("Source", Role.Use)
.Jump("JumpOffset");
Inst("Switch")
.Arg("Which", Role.Use)
.Jump("JumpOffsets", Arity.Variadic);
// These labels are needed for lenient execution.
// On success, EndFailureContext falls through.
// On failure, it jumps to OnFailure.
// When there are still unresolved suspensions in this failure context,
// we jump to "Done" to continue lenient execution.
Inst("BeginFailureContext")
.Jump("OnFailure");
Inst("EndFailureContext")
.Jump("Done");
Inst("BeginTask")
.Arg("Dest", Role.UnifyDef)
.Const("bAttached", CppType.Bool)
.Jump("OnYield");
Inst("EndTask")
.Arg("Write", Role.ClobberDef, Arity.Optional)
.Arg("Signal", Role.Use, Arity.Optional)
.Arg("Value", Role.Use);
Inst("NewSemaphore")
.Arg("Dest", Role.UnifyDef);
Inst("WaitSemaphore")
.Arg("Source", Role.Use)
.Const("Count", CppType.Int);
Inst("Call")
.Arg("Dest", Role.UnifyDef)
.Arg("Callee", Role.Use)
.Arg("Arguments", Role.Use, Arity.Variadic)
.CapturesEffectToken()
.CreatesNewReturnEffectToken()
.Suspends();
Inst("CallNamed")
.Arg("Dest", Role.UnifyDef)
.Arg("Callee", Role.Use)
.Arg("Arguments", Role.Use, Arity.Variadic)
.Arg("NamedArguments", Role.Immediate, Arity.Variadic, "VUniqueString")
.Arg("NamedArgumentVals", Role.Use, Arity.Variadic)
.CapturesEffectToken()
.CreatesNewReturnEffectToken()
.Suspends();
Inst("Return")
.Arg("Value", Role.Use);
Inst("ResumeUnwind");
Inst("NewVar")
.Arg("Dest", Role.UnifyDef);
Inst("VarGet")
.Arg("Dest", Role.UnifyDef)
.Arg("Var", Role.Use)
.CapturesEffectToken()
.Suspends();
Inst("VarSet")
.Arg("Var", Role.Use)
.Arg("Value", Role.Use)
.CapturesEffectToken()
.Suspends();
Inst("Freeze")
.Arg("Dest", Role.UnifyDef)
.Arg("Value", Role.Use)
.CapturesEffectToken()
.Suspends();
Inst("Melt")
.Arg("Dest", Role.UnifyDef)
.Arg("Value", Role.Use)
.CapturesEffectToken()
.Suspends();
Inst("Length")
.Arg("Dest", Role.UnifyDef)
.Arg("Container", Role.Use)
.Suspends();
Inst("CallSet")
.Arg("Container", Role.Use)
.Arg("Index", Role.Use)
.Arg("ValueToSet", Role.Use)
.CapturesEffectToken()
.Suspends();
Inst("NewArray")
.Arg("Dest", Role.UnifyDef)
.Arg("Values", Role.Use, Arity.Variadic)
.Suspends();
Inst("NewMutableArray")
.Arg("Dest", Role.UnifyDef)
.Arg("Values", Role.Use, Arity.Variadic)
.Suspends();
Inst("NewMutableArrayWithCapacity")
.Arg("Dest", Role.UnifyDef)
.Arg("Size", Role.Use)
.Suspends();
Inst("ArrayAdd")
.Arg("Container", Role.Use)
.Arg("ValueToAdd", Role.Use)
.CapturesEffectToken()
.Suspends();
// This in place converts a VMutableArray into a VArray.
// This can get away with being non-transactional because we
// call it on data structures before they become observable
// to user code.
Inst("InPlaceMakeImmutable")
.Arg("Container", Role.Use)
.Suspends();
Inst("NewOption")
.Arg("Dest", Role.UnifyDef)
.Arg("Value", Role.Use)
.Suspends();
Inst("NewMap")
.Arg("Dest", Role.UnifyDef)
.Arg("Keys", Role.Use, Arity.Variadic)
.Arg("Values", Role.Use, Arity.Variadic)
.Suspends();
Inst("MapKey")
.Arg("Dest", Role.UnifyDef)
.Arg("Map", Role.Use)
.Arg("Index", Role.Use)
.Suspends();
Inst("MapValue")
.Arg("Dest", Role.UnifyDef)
.Arg("Map", Role.Use)
.Arg("Index", Role.Use)
.Suspends();
Inst("NewClass")
.Arg("Dest", Role.UnifyDef)
.Arg("Package", Role.Immediate, Arity.Fixed, "VPackage")
.Arg("Name", Role.Immediate, Arity.Fixed, "VArray")
.Arg("UEMangledName", Role.Immediate, Arity.Fixed, "VArray")
.Arg("ImportStruct", Role.Immediate, Arity.Optional, "VValue")
.Const("bNative", CppType.Bool)
.Const("ClassKind", CppType.ClassKind)
.Arg("Inherited", Role.Use, Arity.Variadic)
.Arg("Constructor", Role.Immediate, Arity.Fixed, "VConstructor")
.Suspends();
Inst("NewObject")
.Arg("Dest", Role.UnifyDef)
.Arg("Class", Role.Use)
.Arg("Fields", Role.Immediate, Arity.Fixed, "VUniqueStringSet")
.Arg("Values", Role.Use, Arity.Variadic)
.Suspends();
Inst("LoadField")
.Arg("Dest", Role.UnifyDef)
.Arg("Object", Role.Use)
.Arg("Name", Role.Immediate, Arity.Fixed, "VUniqueString")
.Suspends();
Inst("LoadFieldFromSuper")
.Arg("Dest", Role.UnifyDef)
// This is used to store `(super:)` and in the future, anything else that a generic lambda capture would encompass.
.Arg("Scope", Role.Use)
.Arg("Self", Role.Use)
.Arg("Name", Role.Immediate, Arity.Fixed, "VUniqueString")
.Suspends();
Inst("UnifyField")
.Arg("Object", Role.Use)
.Arg("Name", Role.Immediate, Arity.Fixed, "VUniqueString")
.Arg("Value", Role.Use)
.Suspends();
Inst("SetField")
.Arg("Object", Role.Use)
.Arg("Name", Role.Immediate, Arity.Fixed, "VUniqueString")
.Arg("Value", Role.Use)
.CapturesEffectToken()
.Suspends();
string[] ComparisonOps =
{
"Neq", "Lt", "Lte", "Gt", "Gte"
};
foreach (string Op in ComparisonOps)
{
Inst(Op)
.Arg("Dest", Role.UnifyDef)
.Arg("LeftSource", Role.Use)
.Arg("RightSource", Role.Use)
.Suspends();
}
}
}
}