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#jira UES-7210 #rb benoit.chauvin #rn [Experimental] Publishing Submit Tool code [CL 36977217 by juan legaz in 5.5 branch]
51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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public class SubmitToolTarget : TargetRules
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{
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public SubmitToolTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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LaunchModuleName = "SubmitTool";
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bUseXGEController = false;
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bLoggingToMemoryEnabled = true;
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bUseLoggingInShipping = true;
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bCompileWithAccessibilitySupport= false;
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bWithServerCode = false;
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bCompileNavmeshClusterLinks = false;
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bCompileNavmeshSegmentLinks = false;
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bCompileRecast = false;
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bCompileICU = true;
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bWithLiveCoding = false;
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bBuildDeveloperTools = false;
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bBuildWithEditorOnlyData = false;
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = true;
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bUsesSlate = true;
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bIsBuildingConsoleApplication = false;
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bCompileWithPluginSupport = true;
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bBuildRequiresCookedData = false;
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bEnableTrace = true;
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bHasExports = false;
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EnablePlugins.Add("PerforceSourceControl");
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WindowsPlatform.bStripUnreferencedSymbols = true;
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WindowsPlatform.bMergeIdenticalCOMDATs = true;
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WindowsPlatform.bUseBundledDbgHelp = false;
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WindowsPlatform.bPixProfilingEnabled = false;
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GlobalDefinitions.Add("AUTOSDKS_ENABLED=0");
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GlobalDefinitions.Add("UE_TRACE_AUTOSTART=1");
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OptedInModulePlatforms = new UnrealTargetPlatform[] { UnrealTargetPlatform.Win64, UnrealTargetPlatform.Mac,
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UnrealTargetPlatform.Linux, UnrealTargetPlatform.LinuxArm64 };
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}
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}
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