Files
UnrealEngineUWP/Engine/Source/Programs/SubmitTool/SubmitTool.Build.cs
juan legaz bb83ca4562 Moving Submit Tool to Source/Programs
#jira UES-7210
#rb benoit.chauvin
#rn [Experimental] Publishing Submit Tool code

[CL 36977217 by juan legaz in 5.5 branch]
2024-10-09 10:04:40 -04:00

72 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SubmitTool : ModuleRules
{
public SubmitTool(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"InputCore",
"ApplicationCore",
"Projects",
"Slate",
"SlateCore",
"StandaloneRenderer",
"ToolWidgets",
"SourceControl",
"DesktopPlatform", // Open file dialog
"Settings",
"OutputLog",
"HTTP",
"Json",
"JsonUtilities",
"Analytics",
"AnalyticsET",
"PakFile"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PerforceSourceControl",
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "Perforce");
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnixCommonStartup"
}
);
}
RuntimeDependencies.Add("$(EngineDir)/Content/Editor/Slate/...*.png", StagedFileType.UFS);
}
}