Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/BgGraphBuilder.cs
ben marsh 4d9ed7e417 EpicGames.BuildGraph: Apply standard naming conventions to BuildGraph.Automation.
[CL 33835640 by ben marsh in ue5-main branch]
2024-05-22 13:17:22 -04:00

28 lines
629 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.BuildGraph.Expressions;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
#nullable enable
namespace AutomationTool
{
/// <summary>
/// Base class for any user defined graphs
/// </summary>
public abstract class BgGraphBuilder
{
/// <summary>
/// Accessor for default logger instance
/// </summary>
protected static ILogger Logger => Log.Logger;
/// <summary>
/// Callback used to instantiate the graph
/// </summary>
/// <param name="env">The graph context</param>
public abstract BgGraph CreateGraph(BgEnvironment env);
}
}