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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
30 lines
689 B
C++
30 lines
689 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "VisualGraph.h"
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class UClass;
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class UObject;
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class VISUALGRAPHUTILS_API FVisualGraphObjectUtils
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{
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public:
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static FVisualGraph TraverseUObjectReferences(
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const TArray<UObject*>& InObjects,
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const TArray<UClass*>& InClassesToSkip = TArray<UClass*>(),
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const TArray<UObject*>& InOutersToSkip = TArray<UObject*>(),
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const TArray<UObject*>& InOutersToUse = TArray<UObject*>(),
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bool bTraverseObjectsInOuter = true,
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bool bCollectReferencesBySerialize = true,
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bool bRecursive = true
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);
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static FVisualGraph TraverseTickOrder(
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const TArray<UObject*>& InObjects
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);
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};
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