Files
UnrealEngineUWP/Engine/Source/Developer/TranslationEditor/TranslationEditor.Build.cs
mark meijer 94e1b9d72d Move TranslationPicker from Editor to Developer, to run in game
#rb Jamie.Dale

[CL 34950482 by mark meijer in ue5-main branch]
2024-07-19 19:18:48 -04:00

66 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TranslationEditor : ModuleRules
{
public TranslationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("LocalizationService");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"EngineSettings",
"InputCore",
"Json",
"Slate",
"SlateCore",
"SourceControl",
"MessageLog",
"LocalizationService",
"ToolMenus",
}
);
if (Target.bBuildEditor)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PublicIncludePathModuleNames.Add("WorkspaceMenuStructure");
PrivateDependencyModuleNames.AddRange(
new string[] {
"PropertyEditor",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"Documentation",
"LocalizationCommandletExecution",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
"DesktopPlatform",
}
);
}
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Localization",
}
);
}
}