Files
UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis/Private/TraceAnalysisDebug.cpp
ionut matasaru 231006c9b4 [Insights]
- TraceAnalysis: Added debug functionality for trace transport and trace protocol analysis. See TraceAnalysisDebug.h for the available debug options (UE_TRACE_ANALYSIS_DEBUG_API, UE_TRACE_ANALYSIS_DEBUG, UE_TRACE_ANALYSIS_DEBUG_LOG, UE_TRACE_ANALYSIS_DEBUG_LOG_IMPL, UE_TRACE_ANALYSIS_DEBUG_LEVEL).
  - TraceAnalysis: Changed the limit for accumulated too much data on a single thread from 512 MiB to 2000 MB. Also implemented better code to skip serials when limit is encountered.
  - TraceAnalysis: Implemented workaround for corrupted traces (events with aux blocks missing the "aux terminal").
  - TraceAnalysis: Fixed EventData.GetArray<>() (to be safe to be called multiple times).

#rb Johan.Berg, Catalin.Dragoiu
[FYI] Martin.Ridgers

[CL 29268256 by ionut matasaru in ue5-main branch]
2023-10-31 04:07:11 -04:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "TraceAnalysisDebug.h"