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UnrealEngineUWP/Engine/Source/Developer/TargetPlatform
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arciel rekman 98a871409b Fix HMD name in HMD analytics.
- Also add StaticLighting CVar to the list of parameters

#jira UE-223504
#rb Jeff.Fisher

[CL 37237848 by arciel rekman in 5.5 branch]
2024-10-17 18:03:56 -04:00
..
Private
Fix HMD name in HMD analytics.
2024-10-17 18:03:56 -04:00
Public
[shaders] modify FShaderCode finalize to create a FSharedBuffer object, and modify all downstream uses of shader code to re-use this buffer (job cache, pushes to DDC, shader maps, and shader library). This reduces total amount of LLM tracked memory allocated at the end of a cold Lyra PS4 cook by about ~350MB; impact likely much larger for cooks of larger projects.
2024-10-01 19:02:22 -04:00
TargetPlatform.Build.cs
Add PlatformName to FDataDrivenShaderPlatformInfo.
2024-10-01 18:09:13 -04:00
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