Files
UnrealEngineUWP/Engine/Source/Developer/SlateFileDialogs/Public/SlateFileDialogs.h
aidin abedi 32e3fea49c Add support for specifying which file type is initially selected when creating a slate file dialog window.
#jira none
#preflight 63c92c50b065224750184e22
#review @robert.seiver

[CL 23773337 by aidin abedi in ue5-main branch]
2023-01-19 10:11:58 -05:00

44 lines
1.4 KiB
C++
Executable File

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ISlateFileDialogModule.h"
class FSlateFileDialogsStyle;
class FSlateFileDialogsModule : public ISlateFileDialogsModule
{
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
public:
//ISlateFileDialogModule interface
using ISlateFileDialogsModule::OpenFileDialog;
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex,
int32 DefaultFilterIndex = 0) override;
virtual bool OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
FString& OutFoldername) override;
using ISlateFileDialogsModule::SaveFileDialog;
virtual bool SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex,
int32 DefaultFilterIndex = 0) override;
virtual ISlateFileDialogsModule* Get() override;
FSlateFileDialogsStyle *GetFileDialogsStyle() { return FileDialogStyle; }
private:
ISlateFileDialogsModule *SlateFileDialog;
FSlateFileDialogsStyle *FileDialogStyle;
};