Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/AutomationController.Build.cs
Joe Kirchoff 3c75f6cb4f Fix include path inconsistentcy with Launch module when -AllModules is passed
#rnx
#rb trivial
#jira UE-176944
#preflight 63eaaeb1923476b686f41991

[CL 24190159 by Joe Kirchoff in ue5-main branch]
2023-02-13 16:49:45 -05:00

58 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AutomationController : ModuleRules
{
public AutomationController(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"AutomationTest",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"AutomationMessages",
"UnrealEdMessages",
"MessageLog",
"Json",
"JsonUtilities",
"ScreenShotComparisonTools",
"HTTP",
"AssetRegistry"
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"Engine", // Needed for UWorld/GWorld to find current level
}
);
}
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"MessagingCommon"
}
);
if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}
}