You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
When the following permutation is compiled: // #define USE_LINKED_CULL_LIST 1 // #define REFINE_RECTLIGHT_BOUNDS 0 // #define USE_HZB_CULL 0 // #define USE_PARENT_LIGHT_GRID 0 // #define USE_THREAD_GROUP_PER_CELL 0 // #define USE_THREAD_GROUP_SIZE_32 0 // #define LIGHT_LINK_STRIDE 2 // #define THREADGROUP_SIZE 64 // #define THREADGROUP_SIZE_X 4 // #define THREADGROUP_SIZE_Y 4 // #define THREADGROUP_SIZE_Z 4 for Adreno 6xx, driver's reg-alloc exhausts all available UGPRs, while not supporting any spilling. Hence, it fails with: AdrenoVK-0: Info log: Assertion failed: false && "No UGPR spill support" Workarounded to use a slightly less optimal InterlockedAdd on mobile. #rb Dmitriy.Dyomin, tiago.costa #rnx [CL 37247597 by denys mentiei in 5.5 branch]