Files
UnrealEngineUWP/Engine/Extras/VirtualProduction
wojciech krywult 0a2db9791b Renamed .p4ignore files to .p4ignore.txt to match the convention we use.
The problem it caused is that some users have the expected P4IGNORE=.p4ignore.txt configuration setting while others don't. The issues is further exacerbated by the fact that last year Perforce handling of P4IGNORE changed last year. Previously, P4IGNORE was in effect only when explicitly set. However, now, when P4IGNORE is not present, it defaults to .p4ignore and .p4ignore.txt. What it all means is that users who had 'P4IGNORE=.p4ignore.txt' were not using the few incorrectly named .p4ignore, while users who didn't have P4IGNORE at all, were affected by them. It turns out that a few of the .p4ignore files had incorrect definition in the past, which led to Perforce issues that didn't seem reproducible on machines with the expected P4IGNORE configuration.

After renaming the files, all users, regardless of the environment, should be affected in the same way. The incorrect .p4ignore rules have been augmented in CL 35021865.

#rb wojciech.krywult
#rnx

[CL 35457520 by wojciech krywult in ue5-main branch]
2024-08-12 13:09:35 -04:00
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