Files
UnrealEngineUWP/Engine/Extras/Containers/Examples/PixelStreaming/docker-compose.yml
UnrealBot f4f88f9953 Branch snapshot for CL 23645670
[CL 23645670 in ue5-main branch]
2023-01-11 15:58:26 +00:00

55 lines
1.7 KiB
YAML

services:
# The WebRTC TURN server (note that you will need TCP and UDP ports 3478 and 49152-65535 exposed for TURN relaying to function correctly)
turnserver:
image: "coturn/coturn:4.5.2"
init: true
network_mode: "host"
command: ["-a", "-v", "-n", "-u", "user:password", "-p", "3478", "-r", "default-realm", "--no-dtls", "--no-tls"]
# The Cirrus signalling server
# (Note that we use the short release number, e.g. "5.1" rather than "5.1.0", to match the new signalling server image tagging scheme)
signalling:
image: "ghcr.io/epicgames/pixel-streaming-signalling-server:${UNREAL_ENGINE_RELEASE_SHORT}"
init: true
network_mode: "host"
command:
- "--publicIp=${PUBLIC_IP}"
- >-
--peerConnectionOptions={
"iceServers":[
{
"urls": ["stun:stun.l.google.com:19302"]
},
{
"urls": ["turn:${PUBLIC_IP}:3478"],
"username": "user",
"credential": "password"
}
]
${EXTRA_PEERCONNECTION_OPTIONS}
}
depends_on:
- turnserver
# The Pixel Streaming demo project
project:
image: "pixel-streaming-example/project"
build:
context: project
args:
RELEASE: "${UNREAL_ENGINE_RELEASE}"
network_mode: "host"
command: ["-RenderOffscreen", "-Windowed", "-ForceRes", "-ResX=1920", "-ResY=1080", "-PixelStreamingIP=127.0.0.1", "-PixelStreamingPort=8888"]
depends_on:
- signalling
deploy:
resources:
reservations:
devices:
- driver: nvidia
capabilities: [gpu]
count: 1