Files
UnrealEngineUWP/Engine/Config/Localization/Engine.ini
marc audy ac0ec29059 Add support for a new type of Restricted folder, LimitedAccess
LimitedAccess will allow Plugins and Programs to be shared externally with a limited subset of users under alternate agreements or for varying purposes without requiring bespoke, problematic, custom permissions that reach in to the NotForLicencees folders or bespoke, problematic, custom distribution processes for providing the code.

[CL 35094184 by marc audy in ue5-main branch]
2024-07-25 16:15:56 -04:00

97 lines
2.7 KiB
INI

[CommonSettings]
SourcePath=Content/Localization/Engine
DestinationPath=Content/Localization/Engine
ManifestName=Engine.manifest
ArchiveName=Engine.archive
PortableObjectName=Engine.po
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=de
CulturesToGenerate=pl
CulturesToGenerate=es
CulturesToGenerate=es-419
CulturesToGenerate=fr
CulturesToGenerate=ja
CulturesToGenerate=ar
CulturesToGenerate=ko
CulturesToGenerate=pt-BR
CulturesToGenerate=it
CulturesToGenerate=ru
CulturesToGenerate=tr
CulturesToGenerate=zh-Hans
;Gather text from source code
[GatherTextStep0]
CommandletClass=GatherTextFromSource
SearchDirectoryPaths=Source/Runtime/
SearchDirectoryPaths=Source/Developer/
SearchDirectoryPaths=Plugins/
SearchDirectoryPaths=Config/
SearchDirectoryPaths=Source/Programs/CrashReportClient/
ExcludePathFilters=Config/Localization/*
ExcludePathFilters=Source/Runtime/Online/BuildPatchServices/*
ExcludePathFilters=Plugins/*Editor*/*
ExcludePathFilters=Plugins/Online/*
ExcludePathFilters=Plugins/Runtime/HTTPChunkInstaller/*
ExcludePathFilters=*/NoRedist/*
ExcludePathFilters=*/NotForLicensees/*
ExcludePathFilters=*/LimitedAccess/*
ExcludePathFilters=*/ThirdParty/*
FileNameFilters=*.cpp
FileNameFilters=*.h
FileNameFilters=*.c
FileNameFilters=*.inl
FileNameFilters=*.mm
FileNameFilters=*.ini
ShouldGatherFromEditorOnlyData=true
;Gather text from assets
[GatherTextStep1]
CommandletClass=GatherTextFromAssets
IncludePathFilters=Content/*
ExcludePathFilters=Content/Editor/*
ExcludePathFilters=Content/Developers/*
ExcludePathFilters=Content/Localization/*
ExcludePathFilters=Content/TestPackages/*
ExcludePathFilters=Content/QA_Assets/*
ExcludePathFilters=Content/EngineSounds/*
ExcludePathFilters=Content/Maps/Automation/*
ExcludePathFilters=Content/Tutorial/*
PackageFileNameFilters=*.umap
PackageFileNameFilters=*.uasset
bFixBroken=false
ShouldGatherFromEditorOnlyData=true
;Write Manifest
[GatherTextStep2]
CommandletClass=GenerateGatherManifest
;Write Archives
[GatherTextStep3]
CommandletClass=GenerateGatherArchive
bPurgeOldEmptyEntries=true
;Import localized PO files
[GatherTextStep4]
CommandletClass=InternationalizationExport
bImportLoc=true
;Write Localized Text Resource
[GatherTextStep5]
CommandletClass=GenerateTextLocalizationResource
ResourceName=Engine.locres
;Export PO files
[GatherTextStep6]
CommandletClass=InternationalizationExport
bExportLoc=true
;Write Text Localization Report
[GatherTextStep7]
CommandletClass=GenerateTextLocalizationReport
DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
bWordCountReport=true
WordCountReportName=Engine.csv
bConflictReport=true
; Different file extensions will output the report in different formats. Currently supported extensions are .txt and .csv
ConflictReportName=EngineConflicts.csv