Files
UnrealEngineUWP/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/GameplayStateTreeModule.Build.cs
guillaume arruda 3c4a0c901e Create StateTreeMoveToTask wrapping a UAITask_MoveTo allowing state tree to move AI using the same framework as BehaviorTree
Create the FStateTreeAITaskBase & FStateTreeAIActionTaskBase state tree task namespace for AI focused ST task
#rb mikko.mononen

[CL 31940700 by guillaume arruda in ue5-main branch]
2024-03-01 07:39:59 -05:00

30 lines
542 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayStateTreeModule : ModuleRules
{
public GameplayStateTreeModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AIModule",
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"GameplayTasks",
"NavigationSystem",
"StateTreeModule",
"StructUtils"
}
);
}
}
}