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e35719b0b48aaa8f37fa2cbf4fd9252748391b9d
UnrealEngineUWP/Engine/Plugins/Developer/VisualStudioSourceCodeAccess
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Ben Marsh e35719b0b4 Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
[CL 2119957 by Ben Marsh in Main branch]
2014-06-27 16:38:50 -04:00
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#summary Source code access is now done via plugins
2014-04-23 19:19:51 -04:00
Source/VisualStudioSourceCodeAccess
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
VisualStudioSourceCodeAccess.uplugin
Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
2014-06-27 16:38:50 -04:00
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