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UnrealEngineUWP
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UnrealEngineUWP
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iOS
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Josh Adams
56440f0048
- First checkin for the new DesktopTargetPlatform that will be able to cook packages for Windows, Mac, and Linux. So far, cooking on Windows and Mac and run on each other (with -opengl on Windows, since Mac can't currently compile D3D shaders)
...
[CL 2448658 by Josh Adams in Main branch]
2015-02-17 09:57:44 -05:00
..
IOSPlatformEditor
fix for provisions not showing "no matchin provision" if the bundle identifier didn't match no provision was found
2015-02-06 13:46:21 -05:00
IOSTargetPlatform
- First checkin for the new DesktopTargetPlatform that will be able to cook packages for Windows, Mac, and Linux. So far, cooking on Windows and Mac and run on each other (with -opengl on Windows, since Mac can't currently compile D3D shaders)
2015-02-17 09:57:44 -05:00
MetalShaderFormat
- Some compute shader fixes, one left with buffer indices (handing back to Rolando)
2015-01-15 19:28:55 -05:00