Files
UnrealEngineUWP/Engine/Source/ThirdParty/NVIDIA/GPUDirect/GPUDirect.Build.cs
jeremie roy e33a5fbce4 Add GPU direct support for media output
#jira UE-139208
#rb simon.therriault
#preflight 61f993062251c6fb5966c39e

#ROBOMERGE-AUTHOR: jeremie.roy
#ROBOMERGE-SOURCE: CL 18817070 in //UE5/Release-5.0/... via CL 18817101 via CL 18822851
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824682 by jeremie roy in ue5-main branch]
2022-02-02 07:57:23 -05:00

30 lines
811 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
public class GPUDirect : ModuleRules
{
public GPUDirect(ReadOnlyTargetRules Target)
: base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
String DVPPath = Target.UEThirdPartySourceDirectory + "NVIDIA/GPUDirect/";
PublicSystemIncludePaths.Add(DVPPath + "include");
String DVPLibPath = DVPPath + "lib/Windows/x64/";
PublicAdditionalLibraries.Add(DVPLibPath + "dvp.lib");
String DVPDLLFullName = "dvp.dll";
String DVPDLLPath = "$(EngineDir)/Binaries/ThirdParty/NVIDIA/GPUDirect/Win64/" + DVPDLLFullName;
PrivateRuntimeLibraryPaths.Add("$(EngineDir)/Binaries/ThirdParty/NVIDIA/GPUDirect/Win64");
RuntimeDependencies.Add(DVPDLLPath);
}
}
}