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138 lines
4.5 KiB
C++
138 lines
4.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundBufferAddFloatNode.h"
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#include "DSP/BufferVectorOperations.h"
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#include "MetasoundAudioBuffer.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundOperatorSettings.h"
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#include "MetasoundPrimitives.h"
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#define LOCTEXT_NAMESPACE "MetasoundBufferAddFloatNode"
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namespace Metasound
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{
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class FBufferAddFloatOperator : public TExecutableOperator<FBufferAddFloatOperator>
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{
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public:
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static const FNodeInfo& GetNodeInfo();
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static FVertexInterface DeclareVertexInterface();
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static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
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FBufferAddFloatOperator(const FOperatorSettings& InSettings, const FAudioBufferReadRef& InBuffer, const FFloatReadRef& InAddend)
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: Buffer(InBuffer)
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, Addend(InAddend)
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, OutputBuffer(FAudioBufferWriteRef::CreateNew(InSettings))
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{
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}
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virtual FDataReferenceCollection GetInputs() const override
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{
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FDataReferenceCollection InputDataReferences;
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InputDataReferences.AddDataReadReference(TEXT("In"), FAudioBufferReadRef(Buffer));
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InputDataReferences.AddDataReadReference(TEXT("Addend"), FFloatReadRef(Addend));
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return InputDataReferences;
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}
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virtual FDataReferenceCollection GetOutputs() const override
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{
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FDataReferenceCollection OutputDataReferences;
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OutputDataReferences.AddDataReadReference(TEXT("Out"), FAudioBufferReadRef(OutputBuffer));
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return OutputDataReferences;
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}
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void Execute()
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{
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FMemory::Memcpy(OutputBuffer->GetData(), Buffer->GetData(), sizeof(float) * OutputBuffer->Num());
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const int32 SIMDRemainder = OutputBuffer->Num() % AUDIO_SIMD_FLOAT_ALIGNMENT;
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const int32 SIMDCount = OutputBuffer->Num() - SIMDRemainder;
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Audio::AddConstantToBufferInplace(OutputBuffer->GetData(), SIMDCount, *Addend);
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for (int32 i = SIMDCount; i < OutputBuffer->Num(); ++i)
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{
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OutputBuffer->GetData()[i] += *Addend;
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}
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}
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private:
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FAudioBufferReadRef Buffer;
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FFloatReadRef Addend;
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FAudioBufferWriteRef OutputBuffer;
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};
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FBufferAddFloatNode::FBufferAddFloatNode(const FString& InInstanceName)
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: FNodeFacade(InInstanceName, TFacadeOperatorClass<FBufferAddFloatOperator>())
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{
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}
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FBufferAddFloatNode::FBufferAddFloatNode(const FNodeInitData& InInitData)
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: FBufferAddFloatNode(InInitData.InstanceName)
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{
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}
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FVertexInterface FBufferAddFloatOperator::DeclareVertexInterface()
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{
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static const FVertexInterface Interface(
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FInputVertexInterface(
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TInputDataVertexModel<FAudioBuffer>(TEXT("Buffer"), LOCTEXT("InputBufferTooltip", "Input buffer.")),
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TInputDataVertexModel<float>(TEXT("Addend"), LOCTEXT("InputAddendTooltip", "Input addend."))
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),
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FOutputVertexInterface(
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TOutputDataVertexModel<FAudioBuffer>(TEXT("Out"), LOCTEXT("OutpuBufferTooltip", "Add float value to buffer."))
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)
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);
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return Interface;
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}
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TUniquePtr<IOperator> FBufferAddFloatOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
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{
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const FBufferAddFloatNode& BufferAddFloatNode = static_cast<const FBufferAddFloatNode&>(InParams.Node);
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const FDataReferenceCollection& InputCol = InParams.InputDataReferences;
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FAudioBufferReadRef InputBuffer = InputCol.GetDataReadReferenceOrConstruct<FAudioBuffer>(TEXT("Buffer"), FAudioBuffer(InParams.OperatorSettings.GetNumFramesPerBlock()));
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FFloatReadRef InputGain = InputCol.GetDataReadReferenceOrConstruct<float>(TEXT("Addend"), 0.0f);
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return MakeUnique<FBufferAddFloatOperator>(InParams.OperatorSettings, InputBuffer, InputGain);
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}
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const FNodeInfo& FBufferAddFloatOperator::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeInfo
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{
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FNodeDisplayStyle DisplayStyle;
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DisplayStyle.ImageName = "MetasoundEditor.Graph.Node.Math.Add";
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DisplayStyle.bShowName = false;
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DisplayStyle.bShowInputNames = false;
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DisplayStyle.bShowOutputNames = false;
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FNodeInfo Info;
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Info.ClassName = "Add Float to AudioBuffer";
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Info.DisplayStyle = DisplayStyle;
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.Description = LOCTEXT("BufferAddFloat_NodeDescription", "Add Float to AudioBuffer.");
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Info.CategoryHierarchy = { LOCTEXT("Metasound_MathCategory", "Math") };
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = DeclareVertexInterface();
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return Info;
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};
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static const FNodeInfo Info = InitNodeInfo();
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return Info;
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};
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METASOUND_REGISTER_NODE(FBufferAddFloatNode);
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}
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#undef LOCTEXT_NAMESPACE //MetasoundBufferAddFloatNode
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