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e2cd6ecabb3191bca8ef3dc52b2bbf79ddeabd02
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence
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bob tellez c73d2c2adb #UE4 Large compile speed improvement. Moved ranged-based for implementations from global overloads to members of their respective classes. Compilers were spending a lot of time resolving these overloads in global space but do not have the same problem now that they are in the scope of the class. Measured to save 20-40% compile time on files in the engine that use range-based for.
#rb Steve.Robb


#ROBOMERGE-SOURCE: CL 4937033 via CL 4937037 via CL 4940541

[CL 4941867 by bob tellez in Main branch]
2019-02-07 20:59:02 -05:00
..
Private
Sequencer: Added ensure if sequence director is not found.
2019-02-07 00:31:21 -05:00
Public
#UE4 Large compile speed improvement. Moved ranged-based for implementations from global overloads to members of their respective classes. Compilers were spending a lot of time resolving these overloads in global space but do not have the same problem now that they are in the scope of the class. Measured to save 20-40% compile time on files in the engine that use range-based for.
2019-02-07 20:59:02 -05:00
LevelSequence.Build.cs
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
2018-12-15 23:56:00 -05:00
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