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e2cd6ecabb3191bca8ef3dc52b2bbf79ddeabd02
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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gil gribb b521de3fb1 UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: gil.gribb
#ROBOMERGE-SOURCE: CL 5010556 via CL 5010559 via CL 5013445 via CL 5037908
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5122580 by gil gribb in Dev-Core branch]
2019-02-22 01:02:25 -05:00
..
Blueprint
Copying //UE4/Dev-Core @ 4771952 to Dev-Main (//UE4/Dev-Main)
2019-01-22 15:45:34 -05:00
Internationalization
Fix copyright notices from Dev-Editor merge causing warnings in CIS.
2019-01-03 09:39:28 -05:00
Misc
Copying //UE4/Dev-Core @ 4771952 to Dev-Main (//UE4/Dev-Main)
2019-01-22 15:45:34 -05:00
Serialization
UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
2019-02-18 12:10:33 -05:00
Templates
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
UObject
UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
2019-02-22 01:02:25 -05:00
CoreUObjectPrivatePCH.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
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