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e2cd6ecabb3191bca8ef3dc52b2bbf79ddeabd02
UnrealEngineUWP/Engine/Source/Runtime/Apple
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mark satterthwaite 671e1b5ea9 Compile out all support for Metal tessellation shaders from the MetalRHI runtime & remove all vestigial references to geometry shaders using the new pre-processor flags. This resizes all the various arrays to eliminate unused entries which were previously SF_NumFrequencies in size.
[FYI] Marcus.Wassmer, rolando.caloca, peter.sauerbrei
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: mark.satterthwaite
#ROBOMERGE-SOURCE: CL 5010458 via CL 5010459 via CL 5013401 via CL 5047337
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5129223 by mark satterthwaite in Dev-Core branch]
2019-02-22 02:07:54 -05:00
..
AudioMixerAudioUnit
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
MetalRHI
Compile out all support for Metal tessellation shaders from the MetalRHI runtime & remove all vestigial references to geometry shaders using the new pre-processor flags. This resizes all the various arrays to eliminate unused entries which were previously SF_NumFrequencies in size.
2019-02-22 02:07:54 -05:00
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