Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/Private/WebJSFunction.cpp
Keli Hlodversson e2b03ba393 Merging CL#2601171 using UE4-To-UE4-LauncherDev:
Implement JS integration via a subset of UObject scripting functionality and custom CEF Messages
JIRA: OPP-3240
rb: Justin.Sargent

[CL 2601283 by Keli Hlodversson in Main branch]
2015-06-25 16:56:38 -04:00

67 lines
1.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "WebBrowserPrivatePCH.h"
#include "WebJSFunction.h"
#include "WebJSScripting.h"
#if WITH_CEF3
#if PLATFORM_WINDOWS
#include "AllowWindowsPlatformTypes.h"
#endif
#pragma push_macro("OVERRIDE")
#undef OVERRIDE // cef headers provide their own OVERRIDE macro
#include "include/cef_values.h"
#pragma pop_macro("OVERRIDE")
#if PLATFORM_WINDOWS
#include "HideWindowsPlatformTypes.h"
#endif
#endif
FWebJSParam::~FWebJSParam()
{
// Since the FString member is in a union, it may or may not be valid, so we have to call its destructor manually.
if (Tag == PTYPE_STRING)
{
delete StringValue;
}
}
FWebJSParam::FWebJSParam(const FWebJSParam& Other)
: Tag(Other.Tag)
{
switch (Other.Tag)
{
case PTYPE_BOOL:
BoolValue = Other.BoolValue;
break;
case PTYPE_DOUBLE:
DoubleValue = Other.DoubleValue;
break;
case PTYPE_INT:
IntValue = Other.IntValue;
break;
case PTYPE_STRING:
StringValue = new FString(*Other.StringValue);
break;
case PTYPE_NULL:
break;
case PTYPE_OBJECT:
ObjectValue = Other.ObjectValue;
break;
case PTYPE_STRUCT:
StructValue.TypeInfo = Other.StructValue.TypeInfo;
StructValue.StructPtr = Other.StructValue.StructPtr;
break;
}
}
void FWebJSFunction::Invoke(int32 ArgCount, FWebJSParam Arguments[]) const
{
#if WITH_CEF3
TSharedPtr<FWebJSScripting> Scripting = ScriptingPtr.Pin();
if (Scripting.IsValid())
{
Scripting->InvokeJSFunction(FunctionId, ArgCount, Arguments);
}
#endif
}