Files
UnrealEngineUWP/Engine/Source/Programs/SlateUGS/SlateUGS.Build.cs
fredric echols 0dbf56cf07 Re-modularized UGSCore (UGSShared) so UGSCmd can be added as its own executable.
#jira none
#rb none
#preflight none

[CL 21361062 by fredric echols in ue5-main branch]
2022-08-12 15:13:26 -04:00

38 lines
766 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateUGS : ModuleRules
{
public SlateUGS(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"UGSCore",
"AppFramework",
"Core",
"ApplicationCore",
"Projects",
"Slate",
"SlateCore",
"StandaloneRenderer",
"ToolWidgets",
"DesktopPlatform", // Open file dialog
}
);
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnixCommonStartup"
}
);
}
}
}