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- THIS IS NOT USABLE YET - WORK IN PROGRESS! - It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI - UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension - Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler #rb zack.neyland [CL 26221679 by Josh Adams in ue5-main branch]