Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/LiveCoding.Build.cs
Ben Marsh 0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00

26 lines
695 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LiveCoding : ModuleRules
{
public LiveCoding(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("CoreUObject");
PrivateDependencyModuleNames.Add("Settings");
if(Target.bUseDebugLiveCodingConsole)
{
PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=1");
}
else
{
PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=0");
}
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Private", "External", "LC_JumpToSelf.lib"));
}
}