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Important notes: 1. We should now use TypeUtils::GetUniqueStructName instead of struct->getstructcppname for type names used by the registry since user defined struct need to have unique names generated for them 2. We should be aware that we can have invalid permutations in templates when types are deleted, so make sure you check for typeindex != INDEX_NONE when looping over permutations #jira UE-152930 #rb Sara.schvartzman, Benoit.gadreau, Halfdan.Ingvarsson #preflight https://horde.devtools.epicgames.com/job/6310c6992a5406d810d5a0e8 [CL 21754534 by jack cai in ue5-main branch]