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Changed ShaderArchive, GlobalShaderCache, ShaderDebugInfo and Autogen to use ShaderPlatformName and not ShaderFormat when naming their output files. #rb Jack.Porter, Chris.Waters, Mihnea.Balta, Jason.Nadro #jira UE-120561 #preflight 62c31f6fc9410537282296c6 [CL 20937870 by Florin Pascu in ue5-main branch]
37 lines
935 B
INI
37 lines
935 B
INI
[DataDrivenPlatformInfo]
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bIsConfidential=false
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IniParent=IOS
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TargetSettingsIniSectionName=/Script/IOSRuntimeSettings.IOSRuntimeSettings
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GlobalIdentifier=A478294FBD0D4EC08830B6D4D219C1A4
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NormalIconPath=Launcher/TVOS/Platform_TVOS_24x
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LargeIconPath=Launcher/TVOS/Platform_TVOS_128x
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XLargeIconPath=
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AutoSDKPath=
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TutorialPath=SharingAndReleasing/Mobile/iOS
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Windows:bIsEnabled=true
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Mac:bIsEnabled=true
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Linux:bIsEnabled=false
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bUsesHostCompiler=false
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bUATClosesAfterLaunch=true
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PlatformGroupName=Mobile
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[ShaderPlatform METAL_MRT_TVOS]
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Language=Metal
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MaxFeatureLevel=SM5
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ShaderFormat=SF_METAL_MRT_TVOS
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bIsMetalMRT=true
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bTargetsTiledGPU=true
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bSupportsIndexBufferUAVs=true
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bSupports4ComponentUAVReadWrite=true
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bSupportsManualVertexFetch=false
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[ShaderPlatform METAL_TVOS]
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Language=Metal
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MaxFeatureLevel=ES3_1
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ShaderFormat=SF_METAL_TVOS
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bIsMobile=true
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bTargetsTiledGPU=true
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bSupports4ComponentUAVReadWrite=true
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bSupportsManualVertexFetch=false
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