Files
UnrealEngineUWP/Engine/Source/Runtime/SlateCore
dan hertzka 4e1eeaa557 - Fixed the signature of FPointerEvent::GetCursorDelta() to return a const ref to the member instead of copy
- Added FSlateUser::IsWidgetInFocusPath() and added some comments explaining the three different functions there for checking focused-ness of a widget



#ROBOMERGE-SOURCE: CL 10282945 via CL 10282946 via CL 10282947
#ROBOMERGE-BOT: (v591-10236483)

[CL 10282948 by dan hertzka in Main branch]
2019-11-16 20:32:13 -05:00
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