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#rb none #rnx #jira none #preflight 60c52c5db9446100014da02d [CL 16653115 by Ryan Schmidt in ue5-main branch]
379 lines
12 KiB
C++
379 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BaseTools/BaseCreateFromSelectedTool.h"
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#include "InteractiveToolManager.h"
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#include "ToolBuilderUtil.h"
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#include "ToolSetupUtil.h"
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#include "Components/DynamicMeshComponent.h"
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#include "BaseGizmos/TransformGizmoUtil.h"
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#include "Async/Async.h"
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#include "DynamicMesh/MeshNormals.h"
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#include "DynamicMesh/MeshTransforms.h"
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#include "DynamicMeshToMeshDescription.h"
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#include "MeshDescriptionToDynamicMesh.h"
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#include "ModelingObjectsCreationAPI.h"
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#include "Selection/ToolSelectionUtil.h"
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#include "TargetInterfaces/MeshDescriptionCommitter.h"
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#include "TargetInterfaces/MeshDescriptionProvider.h"
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#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
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#include "TargetInterfaces/MaterialProvider.h"
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#include "TargetInterfaces/AssetBackedTarget.h"
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#include "ToolTargetManager.h"
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#include "ModelingToolTargetUtil.h"
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#define LOCTEXT_NAMESPACE "UBaseCreateFromSelectedTool"
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using namespace UE::Geometry;
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/*
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* ToolBuilder
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*/
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const FToolTargetTypeRequirements& UBaseCreateFromSelectedToolBuilder::GetTargetRequirements() const
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{
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static FToolTargetTypeRequirements TypeRequirements({
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UMeshDescriptionCommitter::StaticClass(),
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UMeshDescriptionProvider::StaticClass(),
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UPrimitiveComponentBackedTarget::StaticClass(),
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UMaterialProvider::StaticClass()
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});
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return TypeRequirements;
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}
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bool UBaseCreateFromSelectedToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
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{
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int32 ComponentCount = SceneState.TargetManager->CountSelectedAndTargetable(SceneState, GetTargetRequirements());
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return ComponentCount >= MinComponentsSupported() && (!MaxComponentsSupported().IsSet() || ComponentCount <= MaxComponentsSupported().GetValue());
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}
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UInteractiveTool* UBaseCreateFromSelectedToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
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{
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UBaseCreateFromSelectedTool* NewTool = MakeNewToolInstance(SceneState.ToolManager);
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TArray<TObjectPtr<UToolTarget>> Targets = SceneState.TargetManager->BuildAllSelectedTargetable(SceneState, GetTargetRequirements());
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NewTool->SetTargets(MoveTemp(Targets));
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NewTool->SetWorld(SceneState.World);
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return NewTool;
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}
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/*
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* Tool
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*/
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void UBaseCreateFromSelectedTool::Setup()
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{
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UInteractiveTool::Setup();
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// hide input StaticMeshComponents
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for (int32 ComponentIdx = 0; ComponentIdx < Targets.Num(); ComponentIdx++)
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{
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TargetComponentInterface(ComponentIdx)->SetOwnerVisibility(false);
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}
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// initialize our properties
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SetupProperties();
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TransformProperties = NewObject<UTransformInputsToolProperties>(this);
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TransformProperties->RestoreProperties(this);
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AddToolPropertySource(TransformProperties);
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HandleSourcesProperties = NewObject<UBaseCreateFromSelectedHandleSourceProperties>(this);
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HandleSourcesProperties->RestoreProperties(this);
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AddToolPropertySource(HandleSourcesProperties);
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Preview = NewObject<UMeshOpPreviewWithBackgroundCompute>(this, "Preview");
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Preview->Setup(this->TargetWorld, this);
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SetPreviewCallbacks();
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Preview->OnMeshUpdated.AddLambda(
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[this](const UMeshOpPreviewWithBackgroundCompute* UpdatedPreview)
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{
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UpdateAcceptWarnings(UpdatedPreview->HaveEmptyResult() ? EAcceptWarning::EmptyForbidden : EAcceptWarning::NoWarning);
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}
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);
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SetTransformGizmos();
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ConvertInputsAndSetPreviewMaterials(true);
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// output name fields
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HandleSourcesProperties->OutputName = PrefixWithSourceNameIfSingleSelection(GetCreatedAssetName());
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HandleSourcesProperties->WatchProperty(HandleSourcesProperties->WriteOutputTo, [&](EBaseCreateFromSelectedTargetType NewType)
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{
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if (NewType == EBaseCreateFromSelectedTargetType::NewAsset)
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{
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HandleSourcesProperties->OutputAsset = TEXT("");
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UpdateGizmoVisibility();
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}
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else
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{
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int32 Index = (HandleSourcesProperties->WriteOutputTo == EBaseCreateFromSelectedTargetType::FirstInputAsset) ? 0 : Targets.Num() - 1;
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HandleSourcesProperties->OutputAsset = UE::Modeling::GetComponentAssetBaseName(TargetComponentInterface(Index)->GetOwnerComponent(), false);
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// Reset the hidden gizmo to its initial position
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FTransform ComponentTransform = TargetComponentInterface(Index)->GetWorldTransform();
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TransformGizmos[Index]->SetNewGizmoTransform(ComponentTransform, true);
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UpdateGizmoVisibility();
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}
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});
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Preview->InvalidateResult();
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}
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int32 UBaseCreateFromSelectedTool::GetHiddenGizmoIndex() const
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{
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if (HandleSourcesProperties->WriteOutputTo == EBaseCreateFromSelectedTargetType::NewAsset)
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{
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return -1;
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}
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else
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{
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return (HandleSourcesProperties->WriteOutputTo == EBaseCreateFromSelectedTargetType::FirstInputAsset) ? 0 : Targets.Num() - 1;
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}
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}
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void UBaseCreateFromSelectedTool::SetWorld(UWorld* World)
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{
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this->TargetWorld = World;
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}
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void UBaseCreateFromSelectedTool::OnTick(float DeltaTime)
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{
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for (UTransformGizmo* Gizmo : TransformGizmos)
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{
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Gizmo->bSnapToWorldGrid = TransformProperties->bSnapToWorldGrid;
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}
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Preview->Tick(DeltaTime);
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}
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void UBaseCreateFromSelectedTool::UpdateGizmoVisibility()
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{
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for (int32 GizmoIndex = 0; GizmoIndex < TransformGizmos.Num(); GizmoIndex++)
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{
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UTransformGizmo* Gizmo = TransformGizmos[GizmoIndex];
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Gizmo->SetVisibility(TransformProperties->bShowTransformUI && GizmoIndex != GetHiddenGizmoIndex());
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}
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}
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void UBaseCreateFromSelectedTool::SetTransformGizmos()
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{
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UInteractiveGizmoManager* GizmoManager = GetToolManager()->GetPairedGizmoManager();
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for (int ComponentIdx = 0; ComponentIdx < Targets.Num(); ComponentIdx++)
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{
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UTransformProxy* Proxy = TransformProxies.Add_GetRef(NewObject<UTransformProxy>(this));
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UTransformGizmo* Gizmo = TransformGizmos.Add_GetRef(UE::TransformGizmoUtil::Create3AxisTransformGizmo(GizmoManager, this));
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Proxy->SetTransform(TargetComponentInterface(ComponentIdx)->GetWorldTransform());
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Gizmo->SetActiveTarget(Proxy, GetToolManager());
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Proxy->OnTransformChanged.AddUObject(this, &UBaseCreateFromSelectedTool::TransformChanged);
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}
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UpdateGizmoVisibility();
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}
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void UBaseCreateFromSelectedTool::TransformChanged(UTransformProxy* Proxy, FTransform Transform)
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{
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Preview->InvalidateResult();
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}
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FText UBaseCreateFromSelectedTool::GetActionName() const
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{
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return LOCTEXT("BaseCreateFromSelectedTool", "Generated Mesh");
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}
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TArray<UMaterialInterface*> UBaseCreateFromSelectedTool::GetOutputMaterials() const
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{
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return Preview->StandardMaterials;
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}
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void UBaseCreateFromSelectedTool::GenerateAsset(const FDynamicMeshOpResult& OpResult)
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{
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if (OpResult.Mesh.Get() == nullptr) return;
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FTransform3d NewTransform;
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if (Targets.Num() == 1) // in the single-selection case, shove the result back into the original component space
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{
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FTransform3d ToSourceComponentSpace = (FTransform3d)TargetComponentInterface(0)->GetWorldTransform().Inverse();
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MeshTransforms::ApplyTransform(*OpResult.Mesh, ToSourceComponentSpace);
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NewTransform = (FTransform3d)TargetComponentInterface(0)->GetWorldTransform();
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}
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else // in the multi-selection case, center the pivot for the combined result
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{
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FVector3d Center = OpResult.Mesh->GetCachedBounds().Center();
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double Rescale = OpResult.Transform.GetScale().X;
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FTransform3d LocalTransform(-Center * Rescale);
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LocalTransform.SetScale(FVector3d(Rescale, Rescale, Rescale));
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MeshTransforms::ApplyTransform(*OpResult.Mesh, LocalTransform);
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NewTransform = OpResult.Transform;
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NewTransform.SetScale(FVector3d::One());
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NewTransform.SetTranslation(NewTransform.GetTranslation() + NewTransform.TransformVector(Center * Rescale));
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}
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// max len explicitly enforced here, would ideally notify user
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FString UseBaseName = HandleSourcesProperties->OutputName.Left(250);
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if (UseBaseName.IsEmpty())
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{
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UseBaseName = PrefixWithSourceNameIfSingleSelection(GetCreatedAssetName());
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}
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FCreateMeshObjectParams NewMeshObjectParams;
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NewMeshObjectParams.TargetWorld = TargetWorld;
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NewMeshObjectParams.Transform = (FTransform)NewTransform;
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NewMeshObjectParams.BaseName = UseBaseName;
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NewMeshObjectParams.Materials = GetOutputMaterials();
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NewMeshObjectParams.SetMesh(OpResult.Mesh.Get());
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UE::ToolTarget::ConfigureCreateMeshObjectParams(Targets[0], NewMeshObjectParams);
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FCreateMeshObjectResult Result = UE::Modeling::CreateMeshObject(GetToolManager(), MoveTemp(NewMeshObjectParams));
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if (Result.IsOK() && Result.NewActor != nullptr)
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{
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ToolSelectionUtil::SetNewActorSelection(GetToolManager(), Result.NewActor);
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}
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}
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void UBaseCreateFromSelectedTool::UpdateAsset(const FDynamicMeshOpResult& Result, UToolTarget* UpdateTarget)
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{
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check(Result.Mesh.Get() != nullptr);
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IPrimitiveComponentBackedTarget* TargetComponent = Cast<IPrimitiveComponentBackedTarget>(UpdateTarget);
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IMeshDescriptionCommitter* TargetMeshCommitter = Cast<IMeshDescriptionCommitter>(UpdateTarget);
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IMaterialProvider* TargetMaterial = Cast<IMaterialProvider>(UpdateTarget);
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FTransform3d TargetToWorld = (FTransform3d)TargetComponent->GetWorldTransform();
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FTransform3d ResultTransform = Result.Transform;
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MeshTransforms::ApplyTransform(*Result.Mesh, ResultTransform);
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MeshTransforms::ApplyTransformInverse(*Result.Mesh, TargetToWorld);
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TargetMeshCommitter->CommitMeshDescription([&](const IMeshDescriptionCommitter::FCommitterParams& CommitParams)
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{
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FDynamicMeshToMeshDescription Converter;
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Converter.Convert(Result.Mesh.Get(), *CommitParams.MeshDescriptionOut);
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});
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FComponentMaterialSet MaterialSet;
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MaterialSet.Materials = GetOutputMaterials();
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TargetMaterial->CommitMaterialSetUpdate(MaterialSet, true);
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}
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FString UBaseCreateFromSelectedTool::PrefixWithSourceNameIfSingleSelection(const FString& AssetName) const
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{
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if (Targets.Num() == 1)
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{
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FString CurName = UE::Modeling::GetComponentAssetBaseName(TargetComponentInterface(0)->GetOwnerComponent());
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return FString::Printf(TEXT("%s_%s"), *CurName, *AssetName);
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}
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else
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{
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return AssetName;
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}
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}
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void UBaseCreateFromSelectedTool::OnPropertyModified(UObject* PropertySet, FProperty* Property)
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{
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if (Property && (Property->GetFName() == GET_MEMBER_NAME_CHECKED(UTransformInputsToolProperties, bShowTransformUI)))
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{
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UpdateGizmoVisibility();
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}
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else if (Property &&
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( PropertySet == HandleSourcesProperties
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|| Property->GetFName() == GET_MEMBER_NAME_CHECKED(UTransformInputsToolProperties, bSnapToWorldGrid)
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))
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{
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// nothing
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}
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else
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{
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Preview->InvalidateResult();
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}
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}
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void UBaseCreateFromSelectedTool::Shutdown(EToolShutdownType ShutdownType)
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{
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SaveProperties();
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HandleSourcesProperties->SaveProperties(this);
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TransformProperties->SaveProperties(this);
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FDynamicMeshOpResult Result = Preview->Shutdown();
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// Restore (unhide) the source meshes
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for (int32 ComponentIdx = 0; ComponentIdx < Targets.Num(); ComponentIdx++)
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{
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TargetComponentInterface(ComponentIdx)->SetOwnerVisibility(true);
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}
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if (ShutdownType == EToolShutdownType::Accept)
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{
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GetToolManager()->BeginUndoTransaction(GetActionName());
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// Generate the result
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AActor* KeepActor = nullptr;
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if (HandleSourcesProperties->WriteOutputTo == EBaseCreateFromSelectedTargetType::NewAsset)
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{
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GenerateAsset(Result);
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}
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else
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{
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int32 TargetIndex = (HandleSourcesProperties->WriteOutputTo == EBaseCreateFromSelectedTargetType::FirstInputAsset) ? 0 : (Targets.Num() - 1);
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KeepActor = TargetComponentInterface(TargetIndex)->GetOwnerActor();
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UpdateAsset(Result, Targets[TargetIndex]);
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}
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TArray<AActor*> Actors;
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for (int32 ComponentIdx = 0; ComponentIdx < Targets.Num(); ComponentIdx++)
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{
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AActor* Actor = TargetComponentInterface(ComponentIdx)->GetOwnerActor();
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if (Actor != KeepActor)
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{
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Actors.Add(Actor);
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}
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}
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HandleSourcesProperties->ApplyMethod(Actors, GetToolManager());
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if (KeepActor != nullptr)
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{
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// select the actor we kept
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ToolSelectionUtil::SetNewActorSelection(GetToolManager(), KeepActor);
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}
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GetToolManager()->EndUndoTransaction();
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}
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UInteractiveGizmoManager* GizmoManager = GetToolManager()->GetPairedGizmoManager();
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GizmoManager->DestroyAllGizmosByOwner(this);
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}
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bool UBaseCreateFromSelectedTool::CanAccept() const
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{
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return Super::CanAccept() && Preview->HaveValidNonEmptyResult();
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}
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#undef LOCTEXT_NAMESPACE
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