Files
UnrealEngineUWP/Engine/Source/Runtime/HTML5/HTML5JS/Public/HTML5JavaScriptFx.h
James Moran e19652f51d Implement GetDefaultLocale for HTML5
[CL 2321130 by James Moran in Main branch]
2014-10-07 08:31:55 -04:00

13 lines
593 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
extern "C" {
bool UE_SendAndRecievePayLoad( char *URL, char* indata, int insize, char** outdata, int* outsize );
bool UE_DoesSaveGameExist(const char* Name, const int UserIndex);
bool UE_SaveGame(const char* Name, const int UserIndex, const char* indata, int insize);
bool UE_LoadGame(const char* Name, const int UserIndex, char **outdata, int* outsize);
int UE_MessageBox( int MsgType, const char* Text, const char* Caption);
int UE_GetCurrentCultureName(const char* OutName, int outsize);
}