Files
UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserServer/UnrealMultiUserServer.Build.cs
Juan Canada 8b0ec1d7b0 Merging //UE4/Dev-Main@6890764 to Dev-Rendering (//UE4/Dev-Rendering)
#rnx
#rb none
#lockdown marcus.wassmer

[CL 6896096 by Juan Canada in Dev-Rendering branch]
2019-06-07 16:53:37 -04:00

40 lines
825 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealMultiUserServer : ModuleRules
{
public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Concert",
"ApplicationCore", // for LaunchEngineLoop.cpp dependency
"Projects", // for LaunchEngineLoop.cpp dependency
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"ConcertSyncCore",
"ConcertSyncServer",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ConcertSyncServer",
}
);
}
}