Files
UnrealEngineUWP/Engine/Source/Programs/TestPAL/TestPAL.Build.cs
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

41 lines
919 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TestPAL : ModuleRules
{
public TestPAL(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Programs/TestPAL/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Projects",
}
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DirectoryWatcher"
}
);
}
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SDL2",
}
);
}
}
}