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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e11bc76a05393f282c2ab254d642fb5a41bf151f
UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebRTCProxy
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Rolando Caloca 83354ba5f6 Merging //UE4/Dev-Main@7063110 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
#rnx

[CL 7064716 by Rolando Caloca in Dev-Rendering branch]
2019-06-18 13:00:17 -04:00
..
bin
DR - Copying //UE4/Dev-Main@4785067 to //UE4-DevRendering
2019-01-23 17:01:56 -05:00
src
Merging //UE4/Dev-Main@7063110 to Dev-Rendering (//UE4/Dev-Rendering)
2019-06-18 13:00:17 -04:00
README.md
…
WebRTCProxy.Build.cs
Merging //UE4/Dev-Main@4729937 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-15 18:30:06 -05:00
WebRTCProxy.Target.cs
Merging //UE4/Dev-Main@6651710 to Dev-Rendering (//UE4/Dev-Rendering)
2019-05-28 10:22:20 -04:00

README.md

CODING STANDARDS

  • As close to UE4 standards as t practically possible (https://docs.unrealengine.com/en-us/Programming/Development/CodingStandard)
  • Strings are UTF-8
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